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Article: 2v2 & 5v5: Viability of Paladins in Arena, Part 1
September 27th, 2007 by Szletica · 10 Comments

PaladinAlthough, many players may believe that the Paladin class is a powerhouse in terms of raw healing and efficiency (which, I completely agree upon), Arena certainly does put a spin on this — having both its positives and negatives. As a Paladin myself, I do recognize the potential of this class in Arena; but, at the same time, realize it’s not going to be the definitive, best healer in the game.

Other healer classes, such as priests and druids, are able to provide other forms of support (Cyclone, Manaburn, heals over time… etc), which Paladins, obviously, cannot. Does this mean that the Paladin class is at a disadvantage in Arena to these other healers? Not necessarily. Paladins are a very versatile class with skills and tricks, just as notable as other healers are. Read More

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Tags: Paladin · 5v5 · 2v2 · Articles

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Article: 2v2: Rogue & Holy Priest Explained, Part 4
September 26th, 2007 by Ziss · 11 Comments

World of Warcraft Warrior Icon Today’s topic is the dreaded Warrior. Being very strong when paired with a healer, Warrior teams has dominated Season 1 Arena for the most part. However, nowadays with better gear, many DPS classes can now last quite some time without any healing. This has opened up room for 2 DPS teams to overrun Warrior and healer teams through raw damage.

With that in mind, Warrior and healer teams are still the hardest match ups for Rogue and Holy Priest. In order to overcome these odds, we have to first understand why Warrior is such a tough enemy for the Rogue. Read More

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Tags: Rogue · 2v2 · Articles

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News: Blizzard’s New (Arena) Math
September 25th, 2007 by Magog · 3 Comments

Does this mean anything to you?

No? Good. Me either. This, my friends, is the new arena points formula that Blizzard unveiled with the patch. Not sure what was wrong with the old formula, but I’m gonna go ahead and trust Blizzard on this one — I get enough of a workout playing Brain Age 2 on my DS.

Thankfully, the 2v2 and 3v3 adjustments are a little less cryptic. Here are the new percentages:

2v2 teams earn 76% of the points of a 5v5 team with the same rating
3v3 teams earn 88% of the points of a 5v5 team with the same rating

Oh, and if you are looking for a points calcuator with all the new numbers, take a look at the Armory’s new Arena Calculator page. In addition to the standard points calculator, they’ve also added some nifty toys. Check it out:

http://www.wowarmory.com/arena-calculator.xml

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Tags: News

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News: Patch 2.2: Highlighting PvP Changes
September 25th, 2007 by Magog · No Comments »

Unless Nethaera’s Imp Ball is broken, Patch 2.2 will finally be going live Tuesday.

For those who go TLDR and just click past the “Patch Notes” page while the update is installing, here is a quick rundown on PvP changes that you might want to know about…

Unfortunately the long wait for the patch was largely due to the new voice chat features more than anything else. On the PvP front, the changes are relatively minor… just a few balance tweaks. Even if your class is unaffected, it’s always good to be prepared and keep abreast of the changes going on with other classes. Read More

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Article: 3v3: The Learning Curve
September 24th, 2007 by Ziss · 4 Comments

As many of you already know, a team of Rogue, Shadow Priest and Restoration Shaman took first on ladder for Battlegroup Bloodlust a few weeks back. Having already achieved 1st on the 3v3 ladder for my Battlegroup with Rogue/Mage/Priest, I was surprised by their high winning ratio. Shortly after, I decided to try out their lineup. We planned on going to WSVG and it was wise to, at least, learn this team’s weakness.

Oddly, unlike the previous popular setups, such as Rogue, Mage, Priest, this one really took some learning to get used to. We used a 2060 team to start things off since pre-2100 doesn’t really put the lineup to the test. Read More

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Tags: 3v3 · Articles