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Article:
Arena at the Next Level: Line of Sight
October 4th, 2007 by Breaky ·
6 Comments
There are many general tips for play in the Arena, such as: kiting melee, pre-healing a target, spell-lock or CC when about to burst, etc. But, there is one general tip that, although seems very basic, can be very advanced and used very effectively against top Arena competition. Line of Sight (LoS) has always been an integral part of the WoW game for both PvE and PvP content. It has become especially crucial in the Arena scene, as it is a very valuable tactic against all ranged classes, and can even be used as an offensive advantage against melee. There are many situations in which LoS is used effectively. This article will be taking an in-depth look at this aspect of the game, as it can be easily overlooked, while also game breaking. Read More
Article:
2v2 & 5v5: Viability of Paladins in Arena, Part 2
October 2nd, 2007 by Szletica ·
26 Comments
Welcome to the second part of the Viability of Paladins in Arena. I will begin by discussing 2v2 Arena. If you haven’t already noticed, partner choices available are quite limited for Paladin in the 2v2 environment. Warrior/Paladin and Warlock/Paladin are two dominating 2v2 combinations. Why? Although Paladin’s are powerhouse healers built to outlast, they are very vulnerable to spell interruptions such as Kick, Pummel, Counterspell and other forms of CC. The reason behind this is that all of Paladin’s healing moves — excluding Holy Shock — require casting time. During the time when a Paladin is CCed or spell locked, their partner has to survive whatever damage is being inflicted. Therefore, the most ideal and effective partner for a Paladin is someone with tons of life and survivability; hence why a Soul Link Warlock or a Warrior become great choices. Read More
News:
Keeping up with Arena Season 3
October 2nd, 2007 by Magog ·
16 Comments

If you follow blue posts, you’ve probably noticed that the CM’s have been slowly releasing information about Arena Season 3. In keeping with Blizzard’s tradition of incremental updates, there are no major changes — good or bad, Arena S3 will be more of the same.
Here’s a quick rundown of what’s been announced so far for S3. Read More
Tags: News
Article:
Shamans in Arena, The True Hybrid Part 3
September 29th, 2007 by Breaky ·
6 Comments
The last spec to talk about for the Shaman class in arena play is the Elemental Shaman, aka master of burst. The Elemental Shaman when BC came out was perhaps the least preferred spec for most Shamans when it came to BG and PvP in general, and a large reason for this was the lack of gear for it. With the introduction of countless pieces of mail spell damage gear, the Elemental Shaman has grown into one of the most valuable class/spec combos in competitive 5v5 arena play. The “cookie-cutter” lineup, or most popular, consists of Paladin/Priest/Mage/Warrior/Ele Shaman. This 2.5 healer lineup has developed into a very strong team and the Shaman is the backbone of it. Being able to burst damage when needed, and to spot heal when needed are huge assets this spec brings and there is no reason for this breed to die out in Arena play anytime soon.
News:
Inc Major Class Changes in 2.3
September 28th, 2007 by Magog ·
10 Comments
Patch 2.2 just dropped just this week and now all the talk is about 2.3. Well get ready, because of the delay with 2.2, Blizzard has promised that 2.3 will be coming out sooner than most patches. And per blue, the changes you’ve seen posted have already gone through Blizzard’s internal testing and will be ready for the PTR shortly.
For PvP there are some pretty major class balance changes. A lot of these changes were hinted at during Blizzcon’s PvP panel, and they will have a big impact on the current play in all brackets (2v2, 3v3, 5v5).
Tags: News
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