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News:
“I’ve made a huge mistake…”
February 27th, 2008 by Kriegar ·
1 Comment »
Good news for those of you who thought you were trapped on some backwater server for another 3 months! Blizzard has reduced the server transfer and name change cool down from 3 months to 1 month, but still no PvE to PvP transfer. The amount of time previously left on your cool down no longer matters if your previous transfer was more than 30 days ago.
Now’s your chance to undo that drunken transfer!
Tags: News
General:
RIP Stage6
February 26th, 2008 by Ziss ·
7 Comments
As many of you know by now, Stage6.com - the site that hosts nearly all our videos is shutting down. If anyone know of any alternative high quality site that supports streaming please let me know, I got some videos to move…
Tags: Rants
News:
More Undocumented PvP Changes…
February 25th, 2008 by Yuukie ·
6 Comments
More undocumented changes came in today, but as for now, they are raw information directly from game files and has not been confirmed on PTR yet!
Druid
Nurturing instincts now increases healing done to you by 10%/20% while in Cat Form and isn’t affected by your Attack Power anymore.
Mage
Arctic reach now increases Ice Lance along with Frostbolt and Blizzard
Priest
Mana burns tooltip has been change from Drains to Destroys
Power Infusion now reduce Mana cost of all spells by -20%
Shaman
The Ghost Wolf Speed bonus on a few level 60 PVP items no longer affects players above level 60.
We don’t yet know if the tool tip change for Mana burn will actually affect the spell directly yet,
but people are suspecting that this might mean Mana Burn will no longer be affected by resilience, we will just have to wait and find out when PTR comes back, whenever that may be.
News:
More Details on Drinking, Undocumented PvP Changes
February 23rd, 2008 by Blkninja ·
No Comments »
First of all, some more details on drinking in the coming patch:
“There is indeed a change in 2.4 intended to offset some of the mana regen from drinking away from the very beginning of the duration. However, we specifically made sure the water would not change the amount of mana regenerated by players who drink between pulls or during gauntlet runs. You should see little to no difference in the amount of mana yielded if you sit to drink for at least 6 seconds, which most players do.”
“So right now you get a tick roughly every two seconds. After the change the first tick will give you nothing, second tick will give you normal tick+66% extra, the third tick normal+33% extra, and then it levels back off after that. So, at the ~6 second mark (or after three ticks) you’ve made as much as you would have before.” -Drysc
It was later clarified that this rule will only apply to PvP:
Read More
Article:
Spell Haste Rating and You, Part 1 (Healing)
February 21st, 2008 by Ziss ·
16 Comments
As you all know by now, patch 2.4 will bring us many Haste Rating items, both melee and spell. Although there’s no doubt that melee haste is good, there has been some controversy behind Spell Haste.
With the buff of lowering GCD (global cooldown) from stacking Spell Haste, it would seem like that’s the direction Blizzard want us to go next. But is Spell Haste the way to go for your class? Let’s break it down and analyze.
Fact: At level 70, 15.7 (as of 2.2) points of spell haste rating grants 1% spell haste bonus. As of 2.4.0 spell haste also influences spellcasting global cooldown. (WoWWiki)
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