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Restoration Druid, Mage, Soul Warlock Vs. Healer Priest, Beast Hunter, Warrior
Submitted by Agnos · Edit
Optimal warlock spec: 17/33/11, Sl/Ruin, Sl/Sl, UA, Destruction (0/16/44)in that order.
I'm personally stoked about being able to say that destruction will work in a particular high end arena match, but suffice to say: it's not the best choice. More on that in a bit.
The general idea in this lineup is that the other team is going to cause hard and fast damage on either of your casters fairly quickly, while simultaenously (and as a backup plan) draining your mana, as you walk through a frost trap with physical snares on you. As such, your best friend is positioning. Pulling the dps out towards you is the biggest challenge, but once you can do so, you should be able to keep them there long enough to drop your nukes, and CoT, sheep, 2x CS's and Cyclone rotations should be able to allow you to only need to do it once. As such, your warlock should be spec'd for fast direct damage, and the fight should end as soon as possible.
If you find you can't draw someone out, the alternative is to dot anything that jumps out at you, [and (if you're willing to go through 50 soul shards) send in pets just to keep things from drinking, while safely recasting on your side of the arena]. If your burst fails, your last ditch would be to mana drain (and fear if possible) the hunter and priest, and at that point your mage should be able to kill the warrior in short order - don't underestimate the vulnerability to cc an oom hunter in the open has.
On that note, I've had surprising success in landing (lasting) fears on warriors for this particular lineup, and if you can burn all the fear breaks and land one at the same time as a sheep on the priest, you're at a huge advantage both to dps the hunter and setup your positioning (or sabotage theirs), not to mention that a warrior having to pop death wish (or alternatively, sitting in non-breaking fears) is one that's going to have problems against your bursty lineup. NOTE: coordinate shatter combos around Focus(meta gem)-casted Soulfires; there is no single lineup that gets screwed by this strategy more than priest/hunter/warrior in all of the 3v3 lineups i've come across.
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January 15, 2008 at 7:33 pm
PS: On Destruction... This lineup has nothing but burst potential, and it seems almost insane to run a warlock who's not either LoSing like crazy with dots up, or Soul Link. However, realize that your druid has the healing power of about 3 priests, and (obviously) their priest can't match him in any shape or form - if you can do more damage than their team, you're in a great place. Given that there's no rogue to completely shut down your casting (or clos your damage, for that matter), backlash, shadowfury, conflagrate, shadowburn, and a huge potential to crit every single of those spells (plus the added bonus of CoE for both of your casters) can realistically give them a reason to not get on you. And even if they don't, they now have one of the highest dps classes chain casting on them without a capable healer (and you have two counterspells). While I wouldn't recommend it without serious consideration and practice (which I haven't given or done), the limited experience I have with the spec against this particular matchup says that it IS possible, and it is most certainly entertaining.