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Article:
Warrior & Paladin Strikes Back
February 3rd, 2008 by Errelno ·
6 Comments
Ziss: Errelno has decided to share a very well written and detailed strategy to share with us about Warrior Holy Paladin vs Warrior Druid. He has also decided to become a regular writer here at PvP Source so expect this to be first of many to come great articles from him.
Warrior/Holy Paladin vs. Warrior/Restoration Druid
A match-up perceived by the public to be an easy counter, this is certainly not the reality against well played teams… Read More
Article:
Patch 2.3: A Spot for the Underdogs? Part 2
November 11th, 2007 by Breaky ·
15 Comments
Paladin (Retribution)
Holy, Holy, Holy. If you play a Paladin, you know the criticism you go through from others on telling you to be Holy or get out. Well, although it may be annoying and not right for someone else to tell you how to have fun with the game, there is truth to why a Paladin almost has to play Holy to be effective at all in Arena. There are several reasons, most of them obvious, but key factors consist that they are melee without an MS debuff and the Arena gear currently for Ret Paladins does not have any Resilience on them. With that said, there are upcoming buffs in the 2.3 patch that may give Retribution Paladins a shining hope come Arena PvP. The first big change deals with Seals activated from the Paladin. Read More
Article:
2v2 & 5v5: Viability of Paladins in Arena, Part 3
November 8th, 2007 by Szletica ·
18 Comments
I know it’s been awhile since my last post, but I’m back on track again! Before I get started, let’s quickly recap the previous articles of this three part series. Paladins like any other class, despite popular belief, are easy to initially play but rather difficult to master. This class has a variety of tools and weapons it can utilize in the arena that no other can provide, such as Blessing of Freedom (immunity to movement impairment), Divine Shield (god-mode), powerful heals (Holy Light and Flash of Light), and Blessing of Protection (Immune to Physical Damage). With perks like those, it’s easy to see why Paladins are a widely represented class in the arena scene. Although Paladins do get the shaft in 2v2 arena for the most part, mainly because the Druid class dominates with its CC, HoTs, and survivability, they are viable when paired with certain classes such as a Warrior or Warlock (SL/SL). Because of these two classes survivability, the Paladin can pair perfectly with them in 2v2 and success for the most part follows.
So what about 5v5, how do Paladins fare? Read More
Article:
2v2 & 5v5: Viability of Paladins in Arena, Part 2
October 2nd, 2007 by Szletica ·
26 Comments
Welcome to the second part of the Viability of Paladins in Arena. I will begin by discussing 2v2 Arena. If you haven’t already noticed, partner choices available are quite limited for Paladin in the 2v2 environment. Warrior/Paladin and Warlock/Paladin are two dominating 2v2 combinations. Why? Although Paladin’s are powerhouse healers built to outlast, they are very vulnerable to spell interruptions such as Kick, Pummel, Counterspell and other forms of CC. The reason behind this is that all of Paladin’s healing moves — excluding Holy Shock — require casting time. During the time when a Paladin is CCed or spell locked, their partner has to survive whatever damage is being inflicted. Therefore, the most ideal and effective partner for a Paladin is someone with tons of life and survivability; hence why a Soul Link Warlock or a Warrior become great choices. Read More
Article:
2v2 & 5v5: Viability of Paladins in Arena, Part 1
September 27th, 2007 by Szletica ·
10 Comments
Although, many players may believe that the Paladin class is a powerhouse in terms of raw healing and efficiency (which, I completely agree upon), Arena certainly does put a spin on this — having both its positives and negatives. As a Paladin myself, I do recognize the potential of this class in Arena; but, at the same time, realize it’s not going to be the definitive, best healer in the game.
Other healer classes, such as priests and druids, are able to provide other forms of support (Cyclone, Manaburn, heals over time… etc), which Paladins, obviously, cannot. Does this mean that the Paladin class is at a disadvantage in Arena to these other healers? Not necessarily. Paladins are a very versatile class with skills and tricks, just as notable as other healers are. Read More
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