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Article: Season 3 PvP Armor Upgrade Part 2: Cloth DPS Casters
October 22nd, 2007 by Ziss · 12 Comments

Continuing where we left off, the charts below shows the armor upgrade going from S2 to S3 for the Mage, Warlock, and Shadow Priest.

Mage Armor Spell Penetration Int Stam Spell Crit Spell Damage Spell Hit Resil
Neck     3 4 3 4    
Ring   4 3 4   4    
Cloak 10   3 1 16 1   7
Waist 10   3 4 3 3    
Feet 11   3 4 3 3    
Wrist 10   4 4 3 5    
Hands 150   -2 4 3 4    
Shoulder 152   -2 4 3 4    
Chest 226   -6 4 3 4    
Head 224   -3 7 4 5    
Legs 224   -2 7 4 4    
Total 1017 4 4 47 45 41 0 7

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Tags: Mage · Warlock · Priest · Articles

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Article: Season 3 PvP Armor Upgrade Part 1: Rogue vs. Warrior
October 18th, 2007 by Ziss · 21 Comments

A lot of talk has been about the new Season 3 Armor Penetration and damage increase to melee, but what exactly are the changes and how much damage are we talking about? To understand this, we need to first look at what has been added to both Warrior and Rogue Season 3 sets. Ever wonder why your friend’s Warrior always have higher AP and Crit than your Rogue? What about all the speculations on Warriors taking more damage from Rogues that ’stack’ Armor Penetration in Season 3? Let’s take a quick look at what has been increased in the Season 3 PvP gears and everything will be clear as water.

To start things off, let’s take a look at these charts which break down every increment and decrement of every stat for Rogue and Warrior. Read More

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Tags: Warrior · Rogue · Articles

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Article: 2v2: Rogue & Holy Priest Explained, Part 4½
October 14th, 2007 by Ziss · 13 Comments

Although I was supposed to follow up with this article a lot sooner, things have been hectic with the site and work. We do have some very exciting features coming out next week, so make sure to check back!

To start things off from where we had left off, we ended the last article with different methods of dealing with Rogue’s hardest match, the Warrior. Although we have covered how to deal with the Warriors, it is still a must to understand how different each fight can be upon change of their healing partner.
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Tags: Rogue · 2v2 · Articles

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Article: Synergy in Arena, The Building Block
October 10th, 2007 by Breaky · 9 Comments

Arena Team SynergySynergy – “The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.” This is the dictionary definition of what synergy is. Basically, the combination of two classes together brings a lot more to the table than just two of the same classes paired together. Synergy in arena has been developed through the first couple of seasons, and several combinations have been found to work very well together. This article will look over some of the more popular synergies that exist, along with explaining what creates great synergy, and how it’s used in all brackets. Read More

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Tags: General · Articles

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Article: Mods and PvP: oTweaks
October 5th, 2007 by Magog · 19 Comments

I will be periodically highlighting useful addons/tweaks — and as with all material here on this site, it will be specifically oriented to PvP/arenas. Very briefly on addons and PvP: although I don’t mind loading up my UI with addons for PvE, it’s a different matter for PvP. While there are many addons that give very useful information, they can be very harmful in PvP if they take your eyes and brain off the action going on in front of you.

Instead of thinking of addons as something that pops up on your screen to tell you what to do, think of them as tweaks to your UI that can help improve your PvP experience… much like adjusting settings on gaming keyboards or mice.

With that short caveat out of the way, the first addon I’m featuring is oTweaks… Read More

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Tags: General · Articles