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Article:
Warrior & Paladin Strikes Back
February 3rd, 2008 by Errelno ·
6 Comments
Ziss: Errelno has decided to share a very well written and detailed strategy to share with us about Warrior Holy Paladin vs Warrior Druid. He has also decided to become a regular writer here at PvP Source so expect this to be first of many to come great articles from him.
Warrior/Holy Paladin vs. Warrior/Restoration Druid
A match-up perceived by the public to be an easy counter, this is certainly not the reality against well played teams… Read More
Article:
Druid tips of the day from Hafu
November 30th, 2007 by Ziss ·
18 Comments
The following is a compilation of useful Druid tips on our Forums, brought to you by Hafu.
Please note that these are strategies that I use - keep in mind that my gear and my partner’s gear is optimal.
Warlock & Paladin: Honestly, I haven’t faced this combo since the patch, but before we only had trouble if they used a Voidwalker. (If they use a Felhunter, kill it. If that proves difficult, sunder the pet twice and then kill it ;p) This is a mana fight more than anything. Do what you can to drink as much as you can by having your Warrior slow the pet. Usually when I try to interrupt heals, I make sure I’m above 70% mana. Read More
Article:
2v2 Arena: Rogue & Shaman, Part 1???
November 19th, 2007 by Breaky ·
25 Comments
Patch 2.3 has been out for a week now, and players have seen the impact certain changes are making in the Arena scene. From Hunter changes of Aim Shot and Arcane Shot, to the hemo change for Rogues (which has raised a lot of controversy among many). There was one big change I know I was looking forward to however, and I am sure many other healers were, the addition of spell damage to healing gear. Theories were brought up of how much of an effect it actually would have in arena play, ranging from “it wouldn’t be great at all because without the spell damage talents it won’t matter”, to “classes such as Shamans could spec Elemental and just wear Restoration gear”. This weekend however, I put the theories to test, playing a restoration Shaman in a 2v2 makeup paired with a Rogue. Pre 2.3 this lineup was not popular for several reasons, however now I have experienced several scenarios to take advantage of the patch changes. Read More
Article:
2v2: Rogue & Holy Priest Explained, Part 4½
October 14th, 2007 by Ziss ·
13 Comments
Although I was supposed to follow up with this article a lot sooner, things have been hectic with the site and work. We do have some very exciting features coming out next week, so make sure to check back!
To start things off from where we had left off, we ended the last article with different methods of dealing with Rogue’s hardest match, the Warrior. Although we have covered how to deal with the Warriors, it is still a must to understand how different each fight can be upon change of their healing partner.
Read More
Article:
2v2 & 5v5: Viability of Paladins in Arena, Part 2
October 2nd, 2007 by Szletica ·
26 Comments
Welcome to the second part of the Viability of Paladins in Arena. I will begin by discussing 2v2 Arena. If you haven’t already noticed, partner choices available are quite limited for Paladin in the 2v2 environment. Warrior/Paladin and Warlock/Paladin are two dominating 2v2 combinations. Why? Although Paladin’s are powerhouse healers built to outlast, they are very vulnerable to spell interruptions such as Kick, Pummel, Counterspell and other forms of CC. The reason behind this is that all of Paladin’s healing moves — excluding Holy Shock — require casting time. During the time when a Paladin is CCed or spell locked, their partner has to survive whatever damage is being inflicted. Therefore, the most ideal and effective partner for a Paladin is someone with tons of life and survivability; hence why a Soul Link Warlock or a Warrior become great choices. Read More
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