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News: Racial ability changes
September 8th, 2008 by wishy · No Comments »

These are changes that should be in the next beta push.
Orc
- Hardiness now reduces the duration of stun effects by 15%

Troll
- Racial Passive “The Voodoo Shuffle”: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!

- Berserking: no longer has an activation cost of energy/rage/etc

Draenei
- Gift of the Naaru: The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%

Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive “Mace Specialization”: Expertise with Maces and Two-Handed Maces increased by 5.

Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).

Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%

Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%

Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%

Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%

Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial “The Fall of Humanity”: Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive “Human Supremacy”: The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%

Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven’t changed.

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Tags: PvP · News