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Blizzard changed their mind? Again?!
March 6th, 2008 by Yuukie ·
New class changes came in earlier today, and it seems Blizzard has changed their minds on Lifetap and Flametongue again. As of now, all previous changes on Lifetap and Flameongue have been reverted back to the way it was.
As Kalgan said: “Yes the flametongue revert was intentional. After putting it through its paces we felt like we’d gone too far on that one.”
Another change that’s been noticed on the PTR is, AoE effect spells like, Cleave, Multi-Shot, Swipe, Chain Lightning will no longer hit targets that are under CC, like Polymorph. (Finally!)
Here are the notes -
Priest:
Mass Dispell now affects a maximum of 10 friendly targets and 10 enemy targets.
Shaman:
Changes to Flametongue (both weapon and totem) have been reverted. The healing reduction debuff has been removed.
Warlock:
Lifetap changes have been reverted back to 2.3 values.
( Converts 20/65/130/210/300/420/580 health into 20/65/130/210/300/420/580 mana)
As most of you have already noticed, some of the season 4 items and item models have been released.
We will have a full update on it once we get a full list.
Rogues! Those of you who has been devastated by the new looks for season 3 maces, it’s been reverted back. I guess after all, Blizzard can identify the difference between ugly and extremely ugly.
BT gems will soon be purchasable with heroic badges as well, which makes me wonder, just exactly how many heroic badges are we going to need for everything? o_O
One last interesting point, Kalgan posted a chart on the WoW forums regarding class representation in arenas.
Here’s what he said:
“No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we’d expect, a value over 100% means the class is represented that much more often than we’d expect, a value below 100% means they’re represented less than we’d want (obviously this chart doesn’t include a spec breakdown in any way).
This chart is set at 2200+ rating.
2v2 3v3 5v5 Druid 276.0% 184.0% 80.5% Hunter 43.0% 50.2% 43.0% Mage 8.7% 96.0% 96.0% Paladin 19.7% 29.5% 147.4% Priest 113.3% 164.8% 185.4% Shaman 37.8% 50.4% 138.6% Rogue 144.2% 175.1% 61.8% Warlock 149.2% 93.2% 111.9% Warrior 130.4% 90.7% 79.3%Here’s 1850…
Druid 184.0% 138.0% 92.0% Hunter 50.2% 50.2% 50.2% Mage 61.1% 87.3% 87.3% Paladin 68.8% 88.4% 137.6% Priest 133.9% 133.9% 154.5% Shaman 75.6% 88.2% 138.6% Rogue 154.5% 154.5% 82.4% Warlock 121.2% 102.5% 102.5% Warrior 90.7% 85.0% 85.0%Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren’t really what we want right now. (we really don’t know where those numbers will settle down)”
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March 6th, 2008 at 2:23 am
“One of the things we look at is class representation in arenas (although normalized for class popularity).”
nice thing: china farms for hunterbuffs
March 6th, 2008 at 2:53 am
Mage 8.7%
Lol
March 6th, 2008 at 4:48 am
Hunters only have 43.0% in 2v2 above 2200 rating. Isn’t hunter/druid one of the strongest 2v2 combos out there?
How much does this stats in fact say?
Seems like “everyone” that are doing arena have been leveling a druid lately, so even if they aren’t better than priest in 3v3 (atleast i don’t think so) it’s still more of them in the 3v3 teams. It would be nice to see a statistics where you check peoples gear and see how good they are doing depending on that.
How high rating does the best 5% of all full vengeful restor druids have?
How high rating does the best 5% of all full vengeful frost mages
have?
That would be more interesting statistics for me…
March 6th, 2008 at 11:16 am
baaaah
I actually really liked the new mace graphic, it was gonna make me get them on my rogue after all… But now i dont know, im back in the same situation as before.
That sux about the shaman flametongue removal… my ret pally was gonna own with my very own shammy
March 6th, 2008 at 11:41 am
I wonder why this is so different than what I see on SK-Gaming or AJ sites. Working in finance, it’s very easy to manipulate data to make it appear how you want. I’m sure if I was a Warrior, I’d want Warrior/Druid to look weak so I could convince the dev team Warr/Druid needs more buffs.
March 6th, 2008 at 1:37 pm
Wow.. mass dispel! It’s going to be worth tossing around more now that it can hit so many at once.
March 6th, 2008 at 7:47 pm
Those numbers are really strange.
I mean look at 5v5, Warrior is at 79.3 and Shaman is at 138.5%
So according to Blizzard Warrior is very underrepresented in 5s whereas Shaman is very overrepresented? Huh? Are there really that many Shaman teams without warriors above 2200? I know that 2346hunter is pretty popular and that has a warrior but no Shaman.
Are there just a ton of 4dps teams hovering above 2200 on odd Battlegroups or something?
Usually when you see arena data it sort of seems obvious, whereas some of these percentages just don’t look right.
March 7th, 2008 at 4:40 am
Well i guess they take the overall number of people playin a class and want a certain percentage to be in top ratings to count as 100%.
More Warriors overall than shamans result in a lower percentage, though there are more Warriors in Top Teams.
All chinafarmers play hunters >> very low population of hunters in top teams … GOGO BUFF HUNTAZ!!!