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News: Updates On PTR Patch Notes
February 29th, 2008 by Yuukie ·

Finally the PTR patch notes has been updated, mostly things’ are as expected,
not only has the changes previously extracted directly from the game files been confirmed, new changes has also been added. After nearly three arena seasons, Blizzard has finally decide to give enhancement Shaman some love!

Anyways here are the class change notes -

Druid:

Lifebloom - the healing coeffcient has been reduced. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of a Mine Control.
Nuturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat Form.

Mage:

Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
Icy Veins no longer stacks with Bloodlust, Heroism, or Power Infusion.
Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect. (That’s 50% of your spell damage)

Priest:

Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15seconds. This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.

Shaman:

Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.
Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.(???)
Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
Toughness will now also reduce the duration of movement impairing effects on you by 10/20/30/40/50%.
(Removed from notes)
Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.

Warlock:

Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
Life Tap: This spell now has only 3 ranks. Each now costs a fixed percentage of maximum health to cast, and grants the same fixed percentage of maximum mana: Rank 1 is 5%, Rank 2 is 12%, and Rank 3 is 20%.

Changes to Arena system and a tiny bug fix for battleground has also made it to the front page Arena:

Arena:

Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating. In addition, when making a calculation for rating gains and losses at the end of a match, the calculation will use the higher of the personal or team ratings on the opposing team.
The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.

Battlegrounds:

Battleground Rune Buffs: Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

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Tags: PvP · News

3 Responses to “Updates On PTR Patch Notes”

  1. Slayoric Says:

    Feral buff - Woot! Feral Season 4!

  2. Tyler Says:

    I dont think that small buff is going to make Feral Druids useful in Season 4 :P Resto is still king there.

    “Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating. In addition, when making a calculation for rating gains and losses at the end of a match, the calculation will use the higher of the personal or team ratings on the opposing team. ”

    Awesome there though, no more S3 warrior carrying his 1400 freinds to 2K… and maybe this can deter point selling also.

    “Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.”
    I dont see a point in this, Rogues and Warriors already have MS. The only thin git would effect is Shaman/Ret Paladin teams, which could be interesting. Maybe we’ll see Resto Shaman/Ret Paladin/MS Warrior more.

  3. Ziss Says:

    “Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.”

    What about Mage / Lock / SPriest that can now debuff you with their pokes?

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