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Article: 2v2: Rogue & Holy Priest Explained, Part 4½
October 14th, 2007 by Ziss · 14 Comments

Although I was supposed to follow up with this article a lot sooner, things have been hectic with the site and work. We do have some very exciting features coming out next week, so make sure to check back!

To start things off from where we had left off, we ended the last article with different methods of dealing with Rogue’s hardest match, the Warrior. Although we have covered how to deal with the Warriors, it is still a must to understand how different each fight can be upon change of their healing partner.
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Tags: Rogue · 2v2 · Articles

News post

News: Season 3 Item-levels, Priest Racials and Deadzones
October 14th, 2007 by Magog · 13 Comments

Just a quick weekend blurb on the discoveries that’s been going on PTR. Some Arena Season 3 pieces that have been unearthed and we have the tooltips for the new and updated Alliance priest racials. Also, big news for hunters…
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Tags: News

News post

News: 2.3 PTR: New Cloaks, Trinkets, Relics, 4-pc Bonuses
October 12th, 2007 by Magog · 11 Comments

2.3 PTR Elemental Shaman 4pc BonusThe S3 Arena pieces are nowhere to be found on the PTR, but we do have the PvP cloaks, trinkets and relics mentioned previously that require badges.

And as promised, several 4-piece bonuses on the arena gear have been changed. Some solid changes for Hunters, Druids, Mages and Shaman (click on image)… the Elemental Shaman 4-piece bonus is just jaw dropping.

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News: 2.3 PTR Patch Notes Released
October 11th, 2007 by Magog · 14 Comments

Hortus just posted the 2.3 patch notes for the PTR. Expect a lot more info when the PTR is up with the patch. Without further ado, here are the items in the patch notes that PvP’ers should pay special attention to…
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Article posting

Article: Synergy in Arena, The Building Block
October 10th, 2007 by Breaky · 9 Comments

Arena Team SynergySynergy – “The interaction of two or more agents or forces so that their combined effect is greater than the sum of their individual effects.” This is the dictionary definition of what synergy is. Basically, the combination of two classes together brings a lot more to the table than just two of the same classes paired together. Synergy in arena has been developed through the first couple of seasons, and several combinations have been found to work very well together. This article will look over some of the more popular synergies that exist, along with explaining what creates great synergy, and how it’s used in all brackets. Read More

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Tags: General · Articles